CRAZY
CABBIE

about CRAZY CABBIE

Otto Bahn is an up-and-coming crazy cabbie making his way through the streets of Japanifornia. He lives out of his car, navigating a digitally inspired city where characters from all kinds of genres coexist, and the boundaries between reality and fantasy blur. The city is populated by local "celebrities": faces that look almost familiar, like they've stepped out of adjacent, knock-off versions of everyone's favorite video-game franchises.

Otto's calm, grounded persona constrasts sharply with the other crazy cabbies tearing through the city: doing stunts, diving down alleyways, even driving off cliffs doing everything and anything just to get you to the park. They do it for the love of the game... literally. And so does Otto! Every ride becomes its own chaotic adventure, and Otto always has a front-row seat to the madness.

creator's statement

As I began developing Crazy Cabbie, I realized that I have always been picky with the media I consume. There are really only a handful of video game characters and story worlds I feel I know well enough to spend time with, and that selectivity has shaped the scope and ambition of this series. While it posed a challenge during creation, it also helped me focus on the characters and narratives I care most about, ensuring that each moment reflects deliberate engagement rather than superficial adaptation. This selective approach parallels Boillat's observations about the translation of cinematic stories into mid-twentieth-century French comics, in which careful mediation allowed audiences to access narratives they might otherwise have missed (Boillat). Similarly, Crazy Cabbie negotiates the adaptation of interactive game worlds into sequential, visual storytelling, creating a form that is both familiar and unique.

From the beginning, I was drawn to the idea of crossovers: how characters from different worlds can meet, collide, and interact in ways that reveal new facets of their personalities. This fascination informs both the narrative and visual design of Crazy Cabbie. Crossovers allow exploration of continuity, homage, and improvisation simultaneously, creating a space where established characters can encounter unfamiliar contexts, and where genres can blend in unexpected ways. Works like Alan Moore's In Pictopia and The League of Extraordinary Gentlemen demonstrated the narrative possibilities of crossover, showing how beloved characters could be reimagined and interwoven in surprising ways. Similarly, Space Cabbie and Odd Taxi highlighted how a central guiding perspective (a taxi driver, in this case) can serve as a vehicle (haha) for a constellation of characters, maintaining narrative cohesion while allowing for playful exploration of narrative space. I especially like the humor and parody Space Cabbie achieves. I'd also like to note that blending the titles of Crazy Taxi and Space Cabbie together is what inspired the title of this series, with these two franchises shaping the direction of Crazy Cabbie.

In crafting the crossovers in Crazy Cabbie, I wanted interactions that felt meaningful and fun, not gimmicky. Each encounter is designed to highlight character dynamics, explore genre conventions, and play with narrative logic, creating a digitally inspired, interactive world where readers can perceive ripple effects of actions across space and time. In many ways, these crossovers function as miniature transmedia experiments; Chute and Jagoda argue that comics exist as nodes in broader media networks, where narratives migrate across contexts, invite engagement, and leverage both material and temporal forms (Chute and Jagoda). While Crazy Cabbie exists primarily as a web comic, it reflects these transmedia sensibilities: readers actively explore subtleties in character behavior, panel design, and sequential choices, much as they would in a video game or alternate reality game.

For me, accessibility and reader engagement are central to the project. I have deliberately designed the comic so that readers of varying familiarity with the characters or genres can enjoy the story, while those attuned to specific references can discover deeper layers. The Extras page functions as a guide and invitation, directing readers to features like parody, reinterpretation of familiar characters, and visual nods to video game design embedded within panels. Some elements are immediately legible, while others reward closer attention. For instance, Hopper, the Frogger frog, is a playful reinterpretation that allows me to experiment with character and form. By highlighting these choices on the Extras page, I provide a structure that encourages exploration without requiring prior knowledge of every reference, making the comic approachable, interactive, and inclusive for a wide range of readers.

Many of the project's creative experiments emerged from the challenge of adapting well-known characters in ways that felt both authentic and flexible. I deliberately limited how much I altered certain figures, creating a tension that drove narrative and artistic decisions. I realize there's room to take more creative liberty in parodying some of these characters, but I didn't do this much in early episodes. (An example that comes to mind is the TV show Elementary, which reimagines Sherlock Holmes as disgraced and struggling with addiction and positions Watson as both a doctor and a sober companion.) These kinds of reinterpretations inspired me to think about how far familiar characters could be pushed while still remaining recognizable. These narrative experiments are complemented by visual design choices that reference video game aesthetics, sometimes layering multiple allusions within a single panel. Together, the interplay of narrative, visual, and interactive elements creates a space where genre, parody, and homage intersect, encouraging readers to engage with the story actively.

Long-term, Crazy Cabbie aims to expand its network of crossovers, deepening character interactions and exploring increasingly complex narrative collisions. Each installment builds on the interplay between characters and worlds, testing the limits of continuity, genre, and narrative form while maintaining accessibility for new readers. I envision the series as an ongoing platform for experimentation: a space where narrative, visual design, and reader interaction converge, encouraging participation and discovery. This approach reflects Chute and Jagoda's insights into comics as flexible, networked media, while also building on Boillat's observations about the careful mediation and translation of stories across contexts.

Ultimately, Crazy Cabbie is about the thrill of crossover, the joy of discovering unexpected connections, and the creative possibilities that emerge when characters, genres, and media intersect. By focusing on characters I care about, imagining other out-of-franchise characters they might encounter, and structuring the comic to guide and reward exploration, I aim to create a narrative that is both familiar and surprising, playful yet grounded. The Extras page functions as a lens through which readers can engage with parody and visual references, highlighting the intersections that excite me most as a creator. Through crossovers, interactivity, and careful attention to accessibility, Crazy Cabbie situates itself at the crossroads of comics, gaming, and transmedia storytelling, reflecting my curiosity about how stories, characters, and media interact across genres and contexts.

works cited

Boillat, Alain. "Perspectives on Cinema and Comics: Adapting Feature Films into French-Language Comics Serials during the Post-war Years." European Comic Art, vol. 10, no. 1, spring 2017, pp. 9+. Gale Literature Resource Center, dx.doi.org.proxy.libraries.rutgers.edu/10.3167/eca.2017.100103. Accessed 20 Dec. 2025.

Chute, Hillary, and Patrick Jagoda. "Special Issue: Comics & Media." Critical Inquiry, vol. 40, no. 3, 2014, pp. 1-10, doi.org/10.1086/677316. Accessed 20 Dec. 2025.

by C.G. CHAN

Born and raised in New Jersey, Caitlin Chan is an artist and computer science student at Rutgers University, graduating this year. She creates character-driven comics that blend the everyday with the strange, often experimenting with narrative, visual, and interactive elements.

Her previous work includes Wrong Planet, a sci-fi one-shot about a biometrics-compliance engineer navigating systems of control while discovering alien love, and Morning Ritual, part of the Fruitpocalypse series, which begins whimsical before sliding into a dark apocalypse. She is also the author and illustrator of Low Tide, a supernatural slice-of-life comic about small-town life, strange neighbors, and learning how to be human.

Her current project (you're reading it here!), Crazy Cabbie, is an ongoing webcomic inspired by Crazy Taxi, Space Cabbie, and other genre-spanning titles, using crossover and parody to explore storytelling across media.